Lua looping function
WebMar 15, 2024 · pairs (t) If t has a metamethod __pairs, calls it with t as argument and returns the first three results from the call. Otherwise, returns three values: the next function, the table t, and nil, so that the construction. for k,v in pairs (t) do body end. will iterate over all key–value pairs of table t. WebWhen the next () function is called with the last index of the table or with nil in the empty table, Lua next will return nil. If the second argument ‘index’ is not present, then next () functions interpret it to be nil. User can use next (t) to check if the table is empty. The order in which the indices are enumerated is not that specific ...
Lua looping function
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WebFeb 26, 2024 · the empty loop is intended, so no time in there is spend on commands/functions. Is there a difference in print time in regarding in which loop it is placed? Tested with lua 5.3.6 win32 binarys from lua.org (added in answer) –
WebJan 30, 2024 · Library functions should be always localized if used inside loops, because it is a lot faster. Inserting new element into lua table is much faster using tbl[idx] = value than table.insert(tbl, value). Looping through table using for i = … WebLua - Functions. A function is a group of statements that together perform a task. You can divide up your code into separate functions. How you divide up your code among different functions is up to you, but logically the division usually unique, is so each function performs a specific task. The Lua language provides numerous built-in methods ...
WebApr 4, 2024 · Functions in Lua are first-class types as well. The developer is allowed to pass an anonymous function as the parameter to another function. ... The host function will keep looping until there is ... WebMay 10, 2024 · Assuming that you have a looping function such as sysCall_actuation which is being executed per simulation step. As Joseph Sible-Reinstate Monica has already stated, you are setting your variable i back to zero every time a simulation step is executed. To achieve your goal, you would have to set your variable to 0 outside your function.
WebLooping Code. The platform should be constantly disappearing and reappearing, with a few seconds between each change. It's impossible to write an infinite number of function calls …
WebFeb 25, 2024 · Solution 2. function wait (seconds) local start = os.time () repeat until os.time () > start + seconds. end. --USE IT LIKE ROBLOX. --Maybe roblox didnt want you to custimize time function because IO and OS function is very powerful. --hacker can use io.open () to create a backdoor script. Posted 25-Jun-22 19:20pm. c: users administrator appdata local androidWebJan 13, 2024 · You could change your code by adding a function to poll IsMouseButtonPressed (3) during your sleep intervals. local function MousePollingSleep (time) loopCount = time / 50 for i = loopCount, 0, -1 do if IsMouseButtonPressed (3) then return false end sleepTime = (i >= 1 and 1 or i) * 50 Sleep (sleepTime) end return true end. c:/users/admin/appdataWebOct 21, 2024 · The script seems to get executed once at load (example on switching mouse-profiles) and then the onEvent-function listens. If i could somehow run a looping check on [isMacroRunning] while still be able to trigger the onEvent-function, i can make this work. But otherwise i know to little about Lua and its behavior. c: users admin appdata local nvidiaWebLua programming language assumes any combination of Boolean true and non-nil values as true, and if it is either Boolean false or nil, then it is assumed as false value. It is to be noted that in Lua, zero will be considered as true. c: users admin appdata local temp duowanWebJun 2, 2013 · Creating a looping timer function in Lua. Ask Question Asked 9 years, 10 months ago. Modified 9 years, 10 months ago. Viewed 5k times 2 I am trying to create a looping timer function that will send a signal every x seconds for y amount of time before turning off for z amount of seconds and repeat on a loop, I am totally new to ... c: users administrator appdata locallowWebWhile Lua has a pretty good hashtable implementation, it's still a lot slower than accessing a local variable. If you have to use globals, assign their value to a local variable, this is faster at the 2nd variable access. do x = gFoo + gFoo; end do -- this actually performs better. local lFoo = gFoo; x = lFoo + lFoo; end. marianna alacchiWebOct 9, 2024 · So what you really want, is to break through two loops at once, which can't be done. Instead, you should write the inner loop as an actual loop, and break out of that when a == false, then let the outer loop stop because of the unmet condition. local objects = { center_general_medium, center_general_small, center_general_tiny, center_general ... marianna alesi