WebMar 13, 2024 · By utilizing the Transformer-XL architecture, it is able to learn long-term dependencies while staying computationally efficient. Our transformer-based world model (TWM) generates meaningful, new experience, which is used to train a policy that outperforms previous model-free and model-based reinforcement learning algorithms on … WebFeb 1, 2024 · With the equivalent of only two hours of gameplay in the Atari 100k benchmark, IRIS achieves a mean human normalized score of 1.046, and outperforms humans on 10 out of 26 games, setting a new state of the art for methods without lookahead search. To foster future research on Transformers and world models for sample-efficient …
Abstract arXiv:2111.00210v2 [cs.LG] 12 Dec 2024
WebMay 16, 2024 · Applying the resets to the SAC, DrQ, and SPR algorithms on DM Control tasks and Atari 100k benchmark alleviates the effects of the primacy bias and consistently improves the performance of the agents. Please cite our work if you find it useful in your research: ... Atari 100k. To set up discrete control experiments, first create a Python 3.9 ... Webmean human performance and 116.0% median performance on the Atari 100k benchmark with only two hours of real-time game experience and outperforms the state … creche afasc operaria nova
Data-Efficient Reinforcement Learning with Momentum Predictive ...
WebSep 28, 2024 · We further demonstrate this by applying it to DQN and significantly improve its data-efficiency on the Atari 100k benchmark. One-sentence Summary : The first successful demonstration that image augmentation can be applied to image-based Deep RL to achieve SOTA performance. WebOur method achieves 194.3% mean human performance and 109.0% median performance on the Atari 100k benchmark with only two hours of real-time game experience and outperforms the state SAC in some tasks on the DMControl 100k benchmark. This is the first time an algorithm achieves super-human performance on Atari games with such … WebJul 12, 2024 · Figure 1: Median and Mean Human-Normalized scores of different methods across 26 games in the Atari 100k benchmark (Kaiser et al., 2024), averaged over 5 random seeds.Each each method is allowed access to only 100k environment steps or 400k frames per game. (*) indicates that the method uses data augmentation. male edition